AI Insights · Timothy · October 2022
Top 5 First Person Games on iOS in Latin America Q3 2022
Analyzing the performance of the top 5 first-person games on iOS in Latin America during Q3 2022, with insights on downloads, revenue, and active users trends.
During the third quarter of 2022, the top five first-person games on the iOS platform in Latin America displayed diverse performance trends across downloads, revenue, and active users. The data from Sensor Tower offers a detailed look at these metrics.
Call of Duty®: Mobile showed a varied revenue trend, starting the quarter with weekly earnings of around $179K, dipping to $114K in early July, and peaking at $193K in the first week of August. Weekly downloads fluctuated between 60K and 74K, with a noticeable peak in August. Active users remained relatively stable, hovering around 780K to 840K throughout the quarter.
Minecraft experienced a weekly revenue increase from $68K at the start of the quarter to a peak of $104K in early August, before gradually declining to $67K by the end of September. Weekly downloads remained steady, averaging around 3.6K. The game saw a steady increase in active users, starting from 332K and reaching up to 406K mid-quarter.
Sniper 3D: Gun Shooting Games had a revenue trend starting at $12K, then dipping to $4K in late August, and ending at $7K in September. Downloads showed a similar trend, starting strong at 28K, dropping to 15K in early August, then rising again to 25K by the end of the quarter. Active users fluctuated, peaking at nearly 96K at the start, then stabilizing around 72K by the end of September.
Blackjack 21: Blackjackist saw weekly revenue fluctuate, starting at $5.4K, peaking at $7.2K in early July, and ending at $3.4K in late September. Downloads remained consistent, averaging around 2.8K per week. Active users showed a slight increase, starting at 5.7K and reaching up to 6.6K by mid-August, before stabilizing around 6.3K.
Tamadog - Puppy Pet Dog Games showed a steady increase in weekly revenue, starting at $2.8K and peaking at $4.6K in September. Downloads were more volatile, peaking at 12.9K in early July and then stabilizing around 3.4K by the end of the quarter. Active users saw a sharp increase from 4.4K to 10.3K in early July, stabilizing around 6.2K by the end of September.
For more detailed insights and trends, visit Sensor Tower.